Destiny 2: How To Complete The Prophecy Dungeon: Difference between revisions

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<br>The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea<br><br> <br>Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun<br><br> <br>Once the final Boss of Prophecy is defeated, that's it. The group will be teleported to a room where they can claim their final reward. Prophecy offers weapons of The Nine, and these rewards earned through the Destiny 2 dungeon are the only way to acquire t<br><br><br> Ascendancy - Seasonal Ritual Weapon, Solar Rocket Launcher, Precision Frame 15 RPM <br><br>Lorentz Driver is this season's season pass Exotic. A Void Linear Fusion Rifle in the Energy slot, its Exotic Perk, Lagrangian Sight, does the follow<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun<br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **[https://www.destiny2hub.com/articles/destiny-2-heresy-ultimate-ravenous-wormspawn-hunt-for-heretic-title.html destiny 2 heretic title] 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm<br><br> <br>Earning the new Season of the Lost weapons will take Guardians to a variety of Destiny 2 ' s new and old activities across the system. Luckily, between these, random world drops, and the Prismatic Recaster in the H.E.L.M. , it won't take long until their arsenals are revamped. Season of the Lost also introduces Stasis Legendary weapons to both the Energy and Power sl<br>
<br>+150 Decrypted Data <br><br>Complete Path of the Splicer I to unlock the second part of this seasonal quest chain. Safe Harbor also has a second objective that requires you to defeat 40 Champions. These can be from any activity, not just Override. If you need to farm Champion kills quickly, consider farming Legend Lost Sectors. These missions can be cleared in a couple of minutes and contain 2-4 Champions each. Higher difficulty Nightfalls are also a great source of Champions if you can handle the difficulty incre<br><br> <br>This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen<br><br> <br>As for which item to Masterwork, Masterwork your class item . They don't roll with random stats and can equip some of the strongest seasonal Artifact mods . If you've already Masterworked a class item, Masterwork another one with a different element. Stasis was introduced as an armor affinity this season. If you don't own a Masterworked Stasis class item, we suggest you invest your materials into <br><br> <br>Gambit saw the same reward track update that the Crucible did a few seasons ago. It also has some great weapons to chase, yet there's one problem: its Gambit. This mode hasn't seen any substantial changes since Gambit Prime during Year 2. Beyond Light did merge Gambit and Gambit Prime together, but it didn't fix core issues with this game mode. To name a <br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that [https://www.Destiny2hub.com/articles/echoes-of-justice-a-guardian-s-reflection-on-destiny-s-cheat-war.html Destiny 2 cheats] 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>All of these issues make for a gamemode that promotes snowballing and has a slower reward track than Vanguard activities or PvP. Gambit tries to make up for this with a great weapon pool, yet that's undermined by how long Gambit matches are. And even if you do get the weapon you want, each weapon has 12 potential perks in each of the final two perk columns. Good luck getting the roll you w<br><br> <br>Seasonal Challenges are unique Triumphs that grant season-specific rewards when completed. Since Season of the Splicer is no longer Destiny 2's active season, most of its Seasonal Challenges have been removed. There are 20 Splicer-specific challenges you can complete, each granting Decrypted Data that you can use to upgrade your rank with the Splicer Servitor—Season of the Splicer's unique vendor. Seasonal Challenges from past seasons do not grant XP or Bright Dust, so only do these if you're behind on that season's vendor progress<br><br><br> +150 Decrypted Data <br><br>The second objective of Breakthrough requires 150 powerful Scorn kills. This can be tricky to complete since the Scorn aren't present in most Destiny content. If you own Season of the Lost, Astral Alignment has quite a few Scorn to kill. If you don't, the Hollowed Lair strike is a good choice. When the Dreaming City's curse is at its weakest, the Blind Well is also a fantastic Scorn kill f<br><br> <br>Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B<br><br><br> +250 Decrypted Data <br><br>For this challenge, you'll need to defeat 1,000 enemies in Override and deposit 100 Data Motes. Enemies will drop Data Motes during the first section of Override. So long as you're actively killing enemies and depositing Motes, this shouldn't take more than a few runs to complete. To speed up the kill objective, consider wearing Lightkin armor to drastically speed up progress. Similar to Maximum Override, transmogrified Lightkin armor also counts for this challe<br><br> <br>It's a significantly better PvP experience than it's ever been in Destiny 2, but it's still Trials. Players can still get stomped by experienced three-stacks, cheesy meta loadouts are still an issue, and the playlist is only active during the weekend. Even with all of those issues, the rewards from Trials are so great that all players should give this game mode a try whenever it's active. If you're a great PvP player, this is effectively a PvP variant of GM Nightfalls . Its reward structure is that g<br>

Latest revision as of 06:00, 10 December 2025


+150 Decrypted Data

Complete Path of the Splicer I to unlock the second part of this seasonal quest chain. Safe Harbor also has a second objective that requires you to defeat 40 Champions. These can be from any activity, not just Override. If you need to farm Champion kills quickly, consider farming Legend Lost Sectors. These missions can be cleared in a couple of minutes and contain 2-4 Champions each. Higher difficulty Nightfalls are also a great source of Champions if you can handle the difficulty incre


This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen


As for which item to Masterwork, Masterwork your class item . They don't roll with random stats and can equip some of the strongest seasonal Artifact mods . If you've already Masterworked a class item, Masterwork another one with a different element. Stasis was introduced as an armor affinity this season. If you don't own a Masterworked Stasis class item, we suggest you invest your materials into


Gambit saw the same reward track update that the Crucible did a few seasons ago. It also has some great weapons to chase, yet there's one problem: its Gambit. This mode hasn't seen any substantial changes since Gambit Prime during Year 2. Beyond Light did merge Gambit and Gambit Prime together, but it didn't fix core issues with this game mode. To name a


The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 cheats 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear


All of these issues make for a gamemode that promotes snowballing and has a slower reward track than Vanguard activities or PvP. Gambit tries to make up for this with a great weapon pool, yet that's undermined by how long Gambit matches are. And even if you do get the weapon you want, each weapon has 12 potential perks in each of the final two perk columns. Good luck getting the roll you w


Seasonal Challenges are unique Triumphs that grant season-specific rewards when completed. Since Season of the Splicer is no longer Destiny 2's active season, most of its Seasonal Challenges have been removed. There are 20 Splicer-specific challenges you can complete, each granting Decrypted Data that you can use to upgrade your rank with the Splicer Servitor—Season of the Splicer's unique vendor. Seasonal Challenges from past seasons do not grant XP or Bright Dust, so only do these if you're behind on that season's vendor progress


+150 Decrypted Data

The second objective of Breakthrough requires 150 powerful Scorn kills. This can be tricky to complete since the Scorn aren't present in most Destiny content. If you own Season of the Lost, Astral Alignment has quite a few Scorn to kill. If you don't, the Hollowed Lair strike is a good choice. When the Dreaming City's curse is at its weakest, the Blind Well is also a fantastic Scorn kill f


Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B


+250 Decrypted Data

For this challenge, you'll need to defeat 1,000 enemies in Override and deposit 100 Data Motes. Enemies will drop Data Motes during the first section of Override. So long as you're actively killing enemies and depositing Motes, this shouldn't take more than a few runs to complete. To speed up the kill objective, consider wearing Lightkin armor to drastically speed up progress. Similar to Maximum Override, transmogrified Lightkin armor also counts for this challe


It's a significantly better PvP experience than it's ever been in Destiny 2, but it's still Trials. Players can still get stomped by experienced three-stacks, cheesy meta loadouts are still an issue, and the playlist is only active during the weekend. Even with all of those issues, the rewards from Trials are so great that all players should give this game mode a try whenever it's active. If you're a great PvP player, this is effectively a PvP variant of GM Nightfalls . Its reward structure is that g